![]() He's part of the team that builds the digital test tracks and is one of the new types of developers entering the automotive industry: software developers with a gaming background and an understanding of the automotive industry are shaping the future of mobility every bit as much as AI experts and mechanical engineers. “Our colleagues know every exit and every sign – even though they’ve never been there before,” smiles Ionut Tripon of Porsche Engineering Romania in Cluj. Some of the virtual test tracks have real life models, for example the A8 autobahn near Stuttgart Airport. Mixed operation is also conceivable: a real vehicle reacts to virtual objects. Every scenario and every eventuality can be played out in this way – even those that cannot be rehearsed in real life for safety reasons: the car in front brakes unexpectedly an animal runs into the road the sun blinds the on-board cameras. This is why Porsche Engineering is moving training into the virtual world: game engines simulate the drives with which the algorithm practices. This would require many real test drives – and by no means every event necessary for training would occur. For example, they have to learn how to detect a traffic situation at lightning speed using various sensors and react appropriately over a number of test kilometres. The background: the algorithms of Advanced Driver Assistance Systems (ADAS) need a lot of training and validation. “Game engines provide the technology to create the necessary environment for simulating driver assistance systems as a standard feature,” explains Frank Sayer, Senior Manager Virtual Vehicle Development at Porsche Engineering. New developer types: Porsche Engineering in Cluj employs software experts with a gaming background and an understanding of the automotive industry. Thanks to gaming technology, customers will soon be able to take a virtual seat in the vehicle they have just ordered, long before it leaves the assembly line. What otherwise brings virtual battles to the screen is an everyday tool at Porsche Engineering: game engines teach assistance systems or help designers to visualise components. This is because Watzl uses Unreal software in his work – a game engine that generates the images in the hit computer game Fortnite, among others. It is no coincidence that the digital road looks like a computer game. There’s a reason he looks so closely: as part of the Porsche Engineering team, he creates virtual worlds every day, using a computer to recreate parts of highways in order to train driver assistance systems, for example. “Sometimes I wonder, for example, how the developers managed to get a certain reflection or texture – instead of defeating my enemies,” he says with a laugh. However, the 28-year-old sees the games differently to most players. Filip Salac, Pedro Acosta and Celestino Vietti start from the second row.When Tobias Watzl comes home from work, he occasionally sits down in front of the Playstation to relax. Then, Lowes gets the first position for tomorrow's race with the front row also being occupied by Lopez and Arbolino. It was at this time that Aron Canet also had an accident at turn three, with the rider's bike left on the track at the end of the session. In these final minutes, Alonso Lopez got in between the Marc VDS duo by setting the second time (1:36.036s), but pole position ended up being won by Sam Lowes after the session was interrupted by a red flag due to to track conditions. Salac had been 'relegated' to third place, with Pedro Acosta and Celestino Vietti in the last two positions of the top five. Meanwhile, 5m30s from the end of this Q2, Sam Lowes and Tony Albolino, both Marc VDS drivers, jumped to the top of the table with laps of 1:35.791s and 1:36.063s, respectively. At this point, the riders also had sectors in red and this showed an attacking posture when you weren't close to the end. In a 15-minute session, Filip Salac (1:36.135s) was the fastest on the track at a time when the clock indicated just over eight minutes to show the checkered flag. Alonso Lopez and Tony Arbolino had the second and third fastest times.Īfter Fermin Aldeguer, Lukas Tuylovic, Bo Bendsneyder and Barry Baltus set the four best laps in Q1, the Moto2 class had its second qualifying session which allows the dispute of the top 18 places on the starting grid. The second Moto2 qualifying session ended with a red flag, in a Q2 where Sam Lowes was the fastest and, therefore, is the pole position owner for sunday's race.
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